Microsoft announced next-generation host parameters 4K ultra high resolution


Microsoft's latest answer on how to occupy the living room of players is "4K ultra-high resolution."
Microsoft today lifted the technical details of the new game console "Project Scorpio" and authorized Eurogamer and Digital Foundry to publish technical specifications on the new console.
The new host, code-named "Scorpio," uses a new custom central processor and graphics processor, uses a different technology architecture than the Xbox One/S, and a separate 12GB GDDR5 high-speed memory architecture that makes it easier for developers to take advantage of hardware performance. Although the processors and graphics cards are still based on the old AMD architecture, because of Microsoft's design of a special chip that can run DirectX 12 graphics instructions alone, Scorpio's overall computing performance can achieve 6TFLOP floating-point computing capabilities, which is equivalent to using the GeForce GTX 1070. Graphics card game PC.
In short, it's no accident. Scorpio is a very powerful game console. By contrast, Scorpio's performance exceeds that of the Xbox One/S 4.5x, 3.3x more than the PS4, and 1.4x more than the PS4 Pro.

Scorpio performance parameters comparison / Eurogamer
Foreign media speculated that because of the high cost, “Scorpio” is expected to be priced around $499 or higher, which is much higher than the current price of $299 for the Xbox One S and PS4. Microsoft said that the "Scorpio" performance indicator is only to achieve one thing, that is, to play games smoothly at 4K and 1080P resolutions.
In the technology demonstration demonstrated by Microsoft, the racing game Extreme Racing 6 developed by Microsoft's studio can be run in 4K resolution with the most computer player mode that consumes the most CPU resources through a simple porting operation in Scorpio. At 60 frames per second, the console is only running at 60% load. In contrast, Extreme Racing 6 can only run at 1080P resolution and 30-frame mode on the Xbox One S.
Microsoft stressed that "Scorpio" is not a destructive update. Not only will future new games have higher resolution and frame rates, but older Xbox One games running on Scorpio can also achieve higher resolution and smoother frame rates via online patches. At the same time, if you only have a 1080P TV, Scorpio will still perform image rendering with 4K quality and then output 1080P in oversampled mode to ensure better picture quality than native 1080P.

Scorpio dismantling chart / Eurogamer
Unlike PS4 Pro, which specializes in launching PS VR helmets, Scorpio, which is more playable in terms of performance, does not have Kinect's independent interface and VR helmet-related interfaces, nor does it have any news about launching VR suites. It can be argued that Microsoft's future direction for the experience of video games will be high resolution, rather than the "sense of the body" that had been maintained in the past and the VR selected by PC game makers.
Before the Xbox One and PS4, the game consoles had a long life cycle, generally about 7 years before they released a new version with performance improvements on the hardware. PS4 Pro and Scorpio changed this technology route. For Microsoft, selling game consoles is to sell more games. The currently announced PC/game console cross-platform service XPA and game plan membership XGP service are for this purpose.
For the US market that is most valued by Microsoft, the "Scorpio" strategy is relatively clear: to provide a complete high-performance gaming PC experience at a price of 499 US dollars, which is the price of a GTX 1070 graphics card, to steal game players inside. Require the highest players, as well as a bit of attention to low-end PC game players.
Currently, Microsoft has announced that this year's E3 show will feature the theme of "Scorpio," and more news will be released at that time, such as what kind of exclusive game will be played on "Scorpio" and how much it is going to sell.
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