He used VR to "open the house" and others used VR to look at the room.

Use VR to see the house. What kind of new experience is it?

In a VR experience room in Beijing’s National City, I personally experienced a VR viewing experience. The structure of the experience room is very simple. One curtain is isolated from the outside light, and a large display is set up on the side of the wall so that the guides can simultaneously experience what the experiencer sees. An optical tracker is installed on two opposite corners of the ceiling. To move the position of the person experiencing the experience.

After simple debugging, the guide gave me a HTC Vivi helmet and gave me a controller. I began to explore it by myself.


To be honest, because I had experienced some bad VR products before, I didn't expect too much of this experience, but when I put on my helmet, I was shocked by the scene: warm-colored hardcover room, satin Surface material curtains, European-style leather sofas, exquisite floor tiles and parquet, an open magazine on the coffee table, and even the floor-to-ceiling windows and sunset and streetscape are extremely clear.

I tried to use the controller to touch the floor, and the floor tiles were instantly converted to solid wood. I realized that this was a realistic virtual reality scenario. I could choose the decoration I like in this model room.


After a few minutes, I adapted to the psychological panic that had just arrived in the virtual world. I tried to reach the floor-to-ceiling window. The sky and the street outside were also clearly visible. I pressed the time control button and the immediate VR landscape immediately simulated 24 hours a day. As the light changes, the sun rises east and west, and the light goes from shallow to deep and distinct.

Experienced here, I seem to have fallen in love with this house, could not help but ask the guide, "Is the house modeled on the real house?"

“This is a real-world model restoration of a real estate project in Guangdong Province,” the guide said.

Listening to him, my curiosity is even stronger. I continue to “explore” in the room. When I touch the “wall” with the controller, I find that the length, width and height of the room are displayed on the “wall”. When I move the controller up the "wall," a size chart changes, so that I can feel what "high 240cm" is.

However, a little experience made me feel uncomfortable. The boundary between the virtual room and my physical room is marked with blue light. The first time experiencers are inattentive and there is a risk of “hit against the wall”. I’m also a guide. It was only at the prompt that the embarrassment was avoided.

Then the guide changed the room again and gave me a feeling. When I removed the helmet, I looked back at the gray walls of the experience room and the simple curtains, such as the world.


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