VR/AR technology will reshape people's daily life in all aspects

Futurist Charlie Fink predicts that it will not be long before all mobile phones will have Virtual Reality (VR) and Augmented Reality (AR) capabilities, and people will no longer use the mobile camera as a camera, but instead The third eye of the virtual world.

According to reports, experts predict that VR/AR technology will reshape people's daily lives in terms of action experience, improved medical interaction, job gamification, experience before designers develop products, changing the overall shopping experience and learning style. This means that users will never get lost again, because the map will appear in front of them; and the bedtime story will be more attractive to children, because the characters in the story can appear in the bedroom in a vivid way.

VR/AR technology will reshape people's daily life in all aspects

AR technology changes the medical relationship AR will bring a huge change in the medical field. Techniques like AccuVein allow nurses to more successfully find veins by providing 3D contours of precise position and anatomy. For doctors, AR technology can improve the success rate of surgery such as the brain and repairing ligaments. Patients can use AR technology for reconstruction after surgery, in addition to shortening the reconstruction time and preventing re-injury.

In addition, doctors do not have to spend an average of 20 hours to update their medical records in front of the computer, but can wear Google Glass and reduce the workload by 75% with the Augmedix App. If a doctor wears Google Glass at the time of the visit, he or she can extract the relevant patient-related information through real-time streaming. Therefore, in the process of medical interaction, it will be more calm and more time for patients to see. Work like a big game

Gamification will be the key to AR's popularity in the field of work. For example, in terms of sales, high-performance performers can be awarded points and rewards; in customer service training, employees can simulate the real-world situation and reward them according to their response; brands and companies can use AR to improve their employees. Enthusiasm and morale, which helps to increase corporate profitability. In addition to creating a more efficient and happier workplace, gamification can create a safer environment for employees. For example, DAQRI has created a smart helmet that protects workers by providing visual data to avoid errors, identify hazards and predict potential disasters.

You can experience the product through the AR before designing the product. The designer can sit in the car that is being planned, can see it, test it, and try its application, and then adjust it in the actual car. This revolutionary approach can be used not only to build cars, but also to design nuclear power plants, power plants, large agricultural plants, and more. Designers who can experience their work in this way can bring more innovative products to consumers at a lower cost.

Creating a personalized shopping experience According to the Retail PercepTIons report released in 2016, consumers need an AR experience when shopping. They will want to see how these items are worn on their bodies or at home. In addition, AR can also be used to enhance customer service. The AR application allows virtual clerk to advise customers when they are browsing the product or appearing in the locker room.

A revolutionary new learning model with Apple ARKit and Android ARCore, the learning field will undergo a fundamental transformation. For example, in areas where there is a lack of medical resources or doctors, medical students can learn where to use the 3D AR image to learn how to cut the knife. On the other hand, AR can also be used to teach simple home courses such as repairing iPhone screens or tires.

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