Increased performance can also become thin! Microsoft's New Patent Improves HoloLens

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One of Microsoft's New Patents: Doubles the Field of View of HoloLens

Microsoft's HoloLens can be said to be one of the best AR equipments in the world today, but it also has a certainty. That is, the limitation of the field of view is limited. After the visual field is reduced, the immersive experience will be greatly reduced, however, At present, Microsoft has found a new solution and submitted a patent to the World Intellectual Property Organization.

It is reported that this new patent involves splitting the image and projecting it into two separate components. The middle component can be used to provide pupil expansion and finally be combined to save power while expanding the field of view. Whether Microsoft will eventually use this method to expand the field of view is not yet certain, but this technology can bring about great changes.


Microsoft's New Patent No.2: Making HoloLens Thin and Lighter

After finding a solution to the expansion of the field of view, the next step to overcome is how to make the HoloLens lighter and more portable. As you can see from the anatomy, HoloLens has a very large number of sensors, so the first is to reduce these components or replace new materials. In this patent, a flat lens is used.

The flat lens can make the projector and the camera more light and thin. Due to the development of metamaterials in recent years, the flat lens has become more advanced. The special structure of the surface can instantly bend the light and replace the glass with different thickness. Being lighter and thinner, this technology not only plays a significant role in h, but also brings about good results in the use of ar equipment in the future.


Microsoft Announces the Discontinuance of Kinect's Independent Products! However, technology still remains

Since its debut in 2010, Microsoft’s Kinect has sold about 35 million units. Now, Microsoft confirms Kinect has stopped production. It has a depth camera and voice recognition microphone and was originally designed for the Microsoft game console Xbox 360. Although it has been discontinued, Microsoft will continue to provide Kinect after-sales services for Xbox users.

Microsoft's current efforts are in the contest with the PS4, so it will be a matter of time before giving up on Kinect's R&D. Although Kinect as a stand-alone product has already exited the market, its core sensor technology will continue to be retained and will continue to be continued at HoloLens.


Huawei launched VR splitter HUAWEI VR2! Support Steam VR

At the Mate10 national bank conference, Huawei released a new VR splitter called HUAWEI VR2 in addition to its flagship mobile phone. This head adopts a shaft design, overall style and Windows MR head. The display is very similar, with two built-in 1600 x 1440 LED displays with a refresh rate of 90Hz and a wide viewing angle of 110 degrees.

The HUAWEI VR2 can be connected to a smartphone or a PC and supports Steam VR applications. In terms of control, the HUAWEI VR2 body does not have a control button, but is equipped with a control handle that uses an independent 9-axis sensor and gyro sensor. Headset will be on sale on November 30 at Huawei Mall and major e-commerce platforms, priced at RMB 1999.


Alliance Gospel! Using virtual reality heads to detect athletes' injuries

VR has gradually begun to play its own powerful role in many areas. This is also true in the just-started NBA games. It not only allows fans to view the game from a completely new perspective, but is also indispensable for players in the future. Because the team is using virtual reality technology to monitor athletes for injury and illness.

A technology called Eye-Sync is gradually being used in the league. It was developed by SyncThink, a company that uses virtual reality helmets to quickly diagnose through visual tracking and cloud connections to quickly assess and detect athletes' injuries. And related problems with compromised coordination ability are undoubtedly a great boon for players.


NASA helps research projects through VR and AR

Virtual reality not only has a good effect in the game and business areas, but also plays a significant role in scientific research. At present, NASA technical personnel are studying how to integrate VR and AR into spacecraft design, manufacturing, and data analysis. . An engineer named Thomas Grubb is leading the team to develop six multidisciplinary pilot projects focusing on VR and AR.

The content of their research project is also oriented toward consumers and seeks simple and efficient solutions. For example, in the image above, this application is a brand-new VR application that allows users to see magnetic connections in the Earth's magnetosphere. It can explore and view the topography of the Earth's protective magnetic layer. It can also be used to study magnetic weights. Even the venue will be more convenient in the study.

The above is the current issue of VR Fresh News. If you have any interesting and interesting ideas, please feel free to comment below. â– 

This article is edited by: Jingjing Jing

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